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The MipMapper Shader




Mipmapping is a technique used in 3D games to reduce or remove moire patterns, artefacts, twinklies, sparklies.  As a polygon gets further away from the viewer a lower resolution and pre-filtered texture map is selected.

Even with the best anti-aliasing and gaussian filtering, repeating tiled patterns such as bricks, corrugated iron, wire, grills etc produce artefacts when they are at a distance from the camera or at an acute angle.

This extension attempts to solve these problems by using the angle and the distance from the rendering camera to select progressively lower resolution textures from the sub-channels. 

Downloads v0.5


CARRARA 4
Windows(50k)



CARRARA 5
Windows(64k)



CARRARA 6
Windows(84k)

Macintosh(98k)

CARRARA 7
Windows(85k)

Macintosh(81k)

CARRARA 8
Windows 32-bit(84k)
Windows 64-bit(74k)


Instruction Manual PDF (95k)
Carrara SDK Source Code (6k)