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Use
the Terrain Intersection Shader with surface replicators to control and
limit the distribution on overlapping terrains. Use other objects
to create clearings and areas of exclusion The Texture Map Filter is a Terrain Filter that can be used to control the terrain surface using a Texture Map and also to store a terrain height map externally from the main scene file in image formats. |
Terrain Intersection 0.3 for Carrara 8 (C5-C7 for Windows) | ||
Texture Map Filter 0.2 for Carrara 8 (C5-C7 for Windows) | ||
Terrain Plugins User Manual |