I’ve made a start on a plugin that can perform simple symmetrical operations on figures.
The Pose Export plugin allows for the saving of Daz Studio .duf format pose files from within Carrara.
The other simple plugin now in the Laboratory is the Sky Gradient.
I’ve uploaded 2 plugins to the Laboratory; an old one I’d forgotten to upload, the Rotation Map, and a simple new one the Sky Gradient.
This scene command can be used in a number of ways to rename the current selection in the scene hierarchy.
With a number of duplicates, for example Spheres, these can be renamed and given an index.
While working on some larger scenes with Terrain objects and Clouds I made a few observations and conclusions.
Carrara’s own Volumetric Clouds render quickly and look great but they can only produce results for a limited range of realistic clouds.
To test the smooth transition from above to below the surface of the murky water this animation lowers the camera to sit on the water level and then lets the waves wash over it.
When you look into a body of dirty water objects fade into the murky depth.
An old trick was to take a polygon hair prop with a higher transparency/alpha then make a duplicate, maybe scale it up a fraction, offset it bit and then you could get a thicker final mesh to render.